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Rendering 3D volumes using per-pixel displacement mapping.

Eric Risser
Published in: Sandbox@SIGGRAPH (2007)
Keyphrases
  • real time
  • high quality
  • machine learning
  • photorealistic
  • high fidelity
  • computer graphics
  • ontology mapping
  • search engine
  • case study
  • three dimensional
  • database systems
  • d scene
  • parallel algorithm
  • image synthesis