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Intertemporal Demand Spillover Effects on Video Game Platforms.

Avery M. HavivYufeng HuangNan Li
Published in: Manag. Sci. (2020)
Keyphrases
  • video games
  • game design
  • computer games
  • educational games
  • game play
  • learning experience
  • serious games
  • learning tools
  • game playing
  • middle school
  • case study
  • foreign language learning
  • commercial games