Effects of Gamification and Communication in Virtual Reality Frozen Shoulder Rehabilitation for Enhanced Rehabilitation Continuity.
Takashi OtaTakuto NakamuraHideaki KuzuokaPublished in: IEEE Access (2023)
Keyphrases
- virtual reality
- virtual environment
- computer interface
- augmented reality
- computer graphics
- computer animation
- photorealistic
- three dimensional
- virtual world
- collaborative virtual environments
- virtual museum
- interactive virtual
- visual data mining
- multi sensory
- user experience
- data analysis
- virtual laboratory
- virtual space
- multi agent
- virtual training
- real time