Integrating conversational virtual humans and mannequin patient simulators to present mixed reality clinical training experiences.
Yongho HwangSamsun (Sem) LampotangNikolaus GravensteinIsaac LuriaBenjamin LokPublished in: ISMAR (2009)
Keyphrases
- virtual humans
- mixed reality
- virtual training
- multi party
- face to face interaction
- virtual reality
- patient data
- virtual environment
- clinical data
- virtual world
- remote laboratories
- clinical trials
- social skills
- multi modal
- augmented reality
- autonomous agents
- agent model
- computer graphics
- motion capture
- hand held
- machine learning
- dynamic environments
- artificial intelligence
- real world
- serious games
- privacy preserving
- video sequences
- three dimensional