Sensory flux from the eye: Biological sensing-of-sensing (veillametrics) for 3D augmented-reality environments.
Ryan E. JanzenSteve MannPublished in: GEM (2015)
Keyphrases
- augmented reality
- head mounted display
- real environment
- head mounted
- mixed reality
- real time
- human computer interaction
- virtual objects
- virtual reality
- multi user
- promising experimental results demonstrate
- markerless
- input device
- live video
- mobile augmented reality
- physical objects
- eye gaze
- real scenes
- eye tracking
- video data
- virtual environment
- dynamic environments
- fiducial markers
- computer generated imagery
- artificial intelligence