Keyphrases
- adaptive learning
- network effects
- information goods
- pricing strategies
- switching costs
- computer games
- technology adoption
- learning objects
- video games
- social networks
- key factors
- electronic markets
- social influence
- learning environment
- e learning
- market share
- agent based simulation
- factors that influence
- learning resources
- learning activities
- reinforcement learning
- inventory control
- learning technologies
- proprietary software