Realizing a low-latency virtual reality environment for motor learning.
Thomas WaltemateFelix HülsmannThies PfeifferStefan KoppMario BotschPublished in: VRST (2015)
Keyphrases
- virtual reality
- low latency
- virtual training
- virtual world
- virtual environment
- real time
- virtual humans
- virtual space
- computer graphics
- three dimensional
- high speed
- motor learning
- high throughput
- highly efficient
- dynamic environments
- virtual reality technology
- virtual museum
- interactive virtual
- virtual reality environments
- mobile robot
- data mining
- virtual machine
- machine learning
- mobile nodes
- autonomous agents
- non stationary
- data processing
- pattern recognition