Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess.
Mel SlaterVasilis LinakisMartin UsohRob KooperPublished in: VRST (1996)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- interaction model
- collision detection
- virtual agents
- virtual characters
- virtual space
- virtual objects
- learning processes
- computer chess
- learning strategies
- evaluation function
- serious games
- physical environment
- synthetic characters
- virtual training
- virtual humans
- virtual learning environments