Use of Foot for Direct Interactions with Entities of a Virtual Environment Displayed on a Mobile Device.
Bob-Antoine Jerry MénélasMartin J.-D. OtisPublished in: SMC (2013)
Keyphrases
- virtual environment
- mobile devices
- interaction model
- virtual reality
- virtual world
- multi user
- computer graphics
- physical environment
- virtual characters
- collision detection
- role play
- context aware
- serious games
- virtual agents
- virtual learning environments
- virtual training
- synthetic characters
- physical location
- learning activities
- social media