METUIGA "Methodology for the Design of Systems Based on Tangible User Interfaces and Gamification Techniques" - Case Study: Teaching Geometry in Children with Visual Problems.
Luis Roberto Ramos AguiarFrancisco Javier Álvarez RodriguezPublished in: HCI (9) (2020)
Keyphrases
- case study
- tangible user interfaces
- design methodology
- conceptual framework
- building blocks
- design process
- real world
- e learning
- statistical machine learning
- visual information
- expert systems
- user experience
- visual features
- learning design
- educational systems
- higher education
- learning systems
- embedded systems
- problem based learning
- computer systems
- hybrid learning
- trading systems
- educational software
- practical guidelines
- learning environment