A General Theory of Motion Planning Complexity: Characterizing Which Gadgets Make Games Hard.
Erik D. DemaineDylan H. HendricksonJayson LynchPublished in: CoRR (2018)
Keyphrases
- motion planning
- general theory
- degrees of freedom
- path planning
- robot arm
- trajectory planning
- mobile robot
- humanoid robot
- morphological operators
- robotic tasks
- inverse kinematics
- multi robot
- obstacle avoidance
- configuration space
- robotic arm
- mechanical systems
- stable models
- dynamic environments
- multi modal
- viewpoint
- image processing
- computer vision