Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence.
Daniel J. FinneganEamonn O'NeillMichael J. ProulxPublished in: CHI (2016)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- compression algorithm
- multi user
- image compression
- physical space
- physical environment
- collision detection
- computer vision
- virtual characters
- virtual space
- virtual learning environments
- serious games
- visual information
- role play
- interaction model
- synthetic characters
- virtual agents
- real environment
- virtual humans
- learning processes
- compression ratio
- information systems