Affective reactions to playing digital games.
Agnieszka LandowskaMichal R. WróbelPublished in: HSI (2015)
Keyphrases
- foreign language learners
- digital games
- computer games
- educational tool
- game play
- learning environment
- game based learning
- educational games
- game playing
- digital game based learning
- game design
- serious games
- learning tools
- role play
- databases
- video games
- educational contexts
- foreign language
- case study
- digital media
- gender differences
- learning process
- expert systems