The perceived effectiveness regarding Immersive Virtual Reality learning environments changes by the prior knowledge of learners.
Zeynep TaçginPublished in: Educ. Inf. Technol. (2020)
Keyphrases
- virtual reality
- learning environment
- prior knowledge
- virtual environment
- virtual world
- learning activities
- learning systems
- learning process
- learning processes
- user satisfaction
- learning outcomes
- virtual reality technology
- computer graphics
- virtual learning environments
- computer animation
- virtual humans
- e learning
- three dimensional
- learning community
- learning scenarios
- augmented reality
- learning experience
- virtual reality environments
- virtual space
- asynchronous learning
- meaningful learning
- force feedback
- learning achievement
- learning styles
- learning spaces
- haptic interaction
- multi sensory
- interactive virtual
- photorealistic
- visual data mining
- virtual museum
- collaborative learning
- concept mapping