A tile-based method for geodesic buffer generation in a virtual globe.
Quanhua DongJing ChenPublished in: Int. J. Geogr. Inf. Sci. (2018)
Keyphrases
- preprocessing
- objective function
- cost function
- dynamic programming
- fully automatic
- virtual world
- experimental evaluation
- high accuracy
- clustering method
- support vector machine svm
- detection method
- synthetic data
- optimization method
- similarity measure
- virtual reality
- statistical model
- geodesic distance
- genetic algorithm
- generation method
- input data
- markov random field
- image registration
- support vector machine
- classification accuracy
- multiresolution
- feature vectors
- decision trees