CONTENTR: An Experiential Game for Teaching Value Tradeoffs in Social Media Governance.
Anna LenhartSarah A. GilbertKatie ShiltonPublished in: SIGCSE (1) (2024)
Keyphrases
- social media
- role playing
- public goods
- learning games
- pedagogical design
- video games
- digital game based learning
- digital games
- simulation game
- educational games
- computer games
- information technology
- game design
- conceptual framework
- computer programming
- social media data
- experiential learning
- social networks
- game play
- information systems
- learning analytics
- virtual world
- e government
- game theory
- incentive mechanism
- higher education
- learning process
- learning environment
- big data
- high school
- cooperative learning
- problem based learning
- game based learning
- autistic children
- knowledge construction
- nash equilibrium
- learning platform
- educational technology
- serious games
- social media platforms
- elementary school students
- effective learning
- online learning
- virtual environment
- role playing game
- distance learning
- social networking sites
- user generated content
- blended learning