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Gamification and Scrabble.

Suwanviwatana KananatJean-Christophe TerrillonHiroyuki Iida
Published in: GALA (2016)
Keyphrases
  • user experience
  • opponent modeling
  • game design
  • serious games
  • game mechanics
  • heuristic function
  • artificial intelligence
  • optimal solution
  • lower bound
  • mobile devices
  • user interface