Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs.
Audrius JurgelionisFrancesco BellottiAlessandro De GloriaJukka-Pekka LaulajainenPhilipp FechtelerPeter EisertHaggai DavidPublished in: AINA Workshops (2010)
Keyphrases
- video games
- cross platform
- wireless local area networks
- video streaming
- wireless networks
- open source
- learning experience
- educational games
- software package
- game play
- business applications
- game design
- computer games
- cross layer
- video quality
- game development
- video content
- computer supported collaboration
- game playing
- e learning
- wired networks
- medium access control
- access points
- peer to peer
- database
- mobile devices
- serious games