Login / Signup

Engaging youth in computational thinking practices through designing place-based mobile games about local issues.

Breanne K. LittsWhitney LewisChase K. Mortensen
Published in: Interact. Learn. Environ. (2020)
Keyphrases
  • mobile games
  • educational games
  • computational thinking
  • case study
  • handheld devices
  • learning games
  • mobile devices
  • learning community