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The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis study.

Pedro J. RosaCarla SousaBruno FaustinoFernando FeiteiraJorge OliveiraPaulo LopesPedro GamitoDiogo Morais
Published in: REHAB (2016)
Keyphrases
  • virtual reality
  • virtual environment
  • meta analysis
  • serious games
  • virtual humans
  • virtual world
  • computer graphics
  • microarray data
  • augmented reality
  • artificial intelligence
  • three dimensional
  • video games
  • multi sensory