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The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis study.
Pedro J. Rosa
Carla Sousa
Bruno Faustino
Fernando Feiteira
Jorge Oliveira
Paulo Lopes
Pedro Gamito
Diogo Morais
Published in:
REHAB (2016)
Keyphrases
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virtual reality
virtual environment
meta analysis
serious games
virtual humans
virtual world
computer graphics
microarray data
augmented reality
artificial intelligence
three dimensional
video games
multi sensory