Serious Games for Home-based Stroke Rehabilitation.
Raoul FriedrichPatrick HieselSebastian PetersDaniel P. SiewiorekAsim SmailagicBernd BrüggePublished in: ICIMTH (2015)
Keyphrases
- serious games
- ambient assisted living
- virtual environment
- virtual reality
- video games
- learning processes
- educational games
- game engine
- design principles
- game play
- smart home
- social skills
- usability testing
- game design
- chinese characters
- game development
- intelligent tutoring
- computer games
- game based learning
- learning scenarios
- educational tools
- ambient intelligence
- daily activities
- communication skills
- digital games
- soft skills
- object oriented