Monitoring Brain Activity During Use of Stereoscopic Virtual Environments.
Ralph MagerAlexander H. BullingerAndreas RoesslerFranz Müller-SpahnRobert StoermerPublished in: Cyberpsychology Behav. Soc. Netw. (2000)
Keyphrases
- virtual environment
- brain activity
- virtual reality
- virtual world
- computer graphics
- multi user
- three dimensional
- augmented reality
- real time
- serious games
- cognitive states
- brain computer interface
- human subjects
- collision detection
- eeg signals
- virtual characters
- virtual learning environments
- educational games
- virtual space
- high quality
- real world