AfterMath: Visualizing Consequences of Actions through Augmented Reality.
Sang-won LeighPattie MaesPublished in: CHI Extended Abstracts (2015)
Keyphrases
- augmented reality
- virtual reality
- mixed reality
- virtual objects
- human computer interaction
- markerless
- real scenes
- real environment
- mobile augmented reality
- promising experimental results demonstrate
- head mounted display
- user interface
- multi user
- learning games
- three dimensional
- artificial intelligence
- real objects
- human activities
- tangible interaction
- tangible user interface
- computer generated imagery
- real time