Gaze-Contingent Auditory Displays for Improved Spatial Attention in Virtual Reality.
Margarita VinnikovRobert S. AllisonSuzette FernandesPublished in: ACM Trans. Comput. Hum. Interact. (2017)
Keyphrases
- virtual reality
- gaze contingent
- visual field
- virtual environment
- eye tracking
- computer graphics
- three dimensional
- high resolution
- virtual world
- augmented reality
- photorealistic
- spatio temporal
- eye gaze
- virtual reality technology
- visual attention
- virtual museum
- signal processing
- virtual humans
- texture mapping
- space time
- interactive virtual
- real time
- virtual reality environments
- collaborative virtual environments
- path planning
- pattern recognition
- e learning