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Third-party libraries in mobile apps.

Pasquale SalzaFabio PalombaDario Di NucciAndrea De LuciaFilomena Ferrucci
Published in: Empir. Softw. Eng. (2020)
Keyphrases
  • third party
  • mobile apps
  • mobile applications
  • business models
  • multimedia
  • mobile devices
  • m learning
  • reverse logistics
  • coverage includes
  • mashup
  • end users