Battery-Free Game Boy: Sustainable Interactive Devices.
Jasper de WinkelVito KortbeekJosiah D. HesterPrzemyslaw PawelczakPublished in: GetMobile Mob. Comput. Commun. (2021)
Keyphrases
- game theory
- battery powered
- computer games
- mobile devices
- management system
- role play
- game playing
- user interaction
- virtual world
- computer graphics
- user friendly
- video games
- game play
- imperfect information
- interactive tv
- interactive storytelling
- real time
- virtual characters
- power consumption
- learning process
- cooperative
- multi agent