Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants.
Allan ChristensenSimon André PedersenHendrik KnochePublished in: ArtsIT/DLI (2016)
Keyphrases
- human computer interaction
- human factors
- human interaction
- human computer
- human computer interactions
- human subjects
- low resolution
- video games
- game theory
- high resolution
- pedestrian dynamics
- learning environment
- game players
- undergraduate students
- significantly higher
- game play
- human behavior
- computer games
- statistically significant
- learning activities
- software engineering
- user interface