Considerations for virtual environments for upper limb rehabilitation tasks.
Vaughan PowellWendy A. PowellMaureen J. SimmondsPublished in: PETRA (2014)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- virtual characters
- serious games
- physical environment
- virtual space
- interaction model
- collision detection
- synthetic characters
- virtual agents
- human computer interaction
- augmented reality
- three dimensional
- virtual objects
- information systems
- real world