Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness.
David NarcisoMaximino BessaMiguel MeloAntónio CoelhoJosé Vasconcelos-RaposoPublished in: Univers. Access Inf. Soc. (2019)
Keyphrases
- user experience
- lecture videos
- video sequences
- user behavior
- user interaction
- virtual reality
- user studies
- user engagement
- multimedia
- video content
- mobile applications
- video data
- user interface
- information access
- virtual environment
- end users
- emerging technologies
- video frames
- online advertising
- video retrieval
- learning environment
- video streams
- human computer interaction
- video analysis
- key frames
- interface design
- visual cues
- human activities
- significant predictors