Training in Realistic Virtual Environments: Impact on User Performance in a Motor Imagery-Based Brain-Computer Interface.
Leandro da Silva-SauerLuis Valero-AguayoFrancisco Velasco-ÁlvarezSergio Varona-MoyaRicardo Ron-AngevinPublished in: IWANN (1) (2015)
Keyphrases
- motor imagery
- virtual environment
- online training
- virtual training
- spinal cord injury
- virtual space
- serious games
- virtual reality
- brain computer interface
- virtual world
- multi user
- physical space
- computer graphics
- eeg signals
- natural interaction
- user interface
- collision detection
- virtual characters
- role play
- virtual learning environments
- virtual objects
- neural network
- real environment
- eeg data
- online learning
- hidden markov models
- training set
- image processing