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More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification.

Yang CaoShao-Ying GongZhen WangYang ChengYan-Qing Wang
Published in: J. Comput. Assist. Learn. (2022)
Keyphrases
  • serious games
  • genetic algorithm
  • computer vision
  • distance education
  • learning design
  • user experience
  • educational games