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More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification.
Yang Cao
Shao-Ying Gong
Zhen Wang
Yang Cheng
Yan-Qing Wang
Published in:
J. Comput. Assist. Learn. (2022)
Keyphrases
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serious games
genetic algorithm
computer vision
distance education
learning design
user experience
educational games