Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality.
Markus TatzgernRaphaël GrassetEduardo E. VeasDenis KalkofenHartmut SeichterDieter SchmalstiegPublished in: Pervasive Mob. Comput. (2015)
Keyphrases
- augmented reality
- real world
- tangible interaction
- learning games
- user interface
- real objects
- computer generated imagery
- real environment
- mixed reality
- virtual objects
- human computer interaction
- head mounted display
- complex objects
- virtual reality
- pose estimation
- gold standard
- real scenes
- design space
- design process
- live video
- camera tracking
- computer generated images
- feature points