Video Gaming for Blind Learners School Integration in Science Classes.
Jaime SánchezMauricio SáenzPublished in: INTERACT (1) (2009)
Keyphrases
- digital games
- science education
- video sequences
- video content
- engaging students
- video data
- formal education
- middle school
- video streams
- subject matter
- e learning
- learning systems
- game based learning
- learning environment
- multimedia
- learning resources
- learning strategies
- secondary school
- life long learning
- learning opportunities
- cognitive apprenticeship
- computer technology
- video frames
- learning materials
- collaborative learning
- primary school
- virtual environment
- learning styles
- learning process
- learning experience
- elementary school
- key frames
- educational games
- sixth graders
- science learning
- digital game based learning
- columbia university
- computer science
- primary school students
- learning activities
- learning processes
- concept mapping
- computer games
- game play
- serious games
- video games