Multiplatform Real-Time Rendering of MPEG-4 3D Scenes with Microsoft XNA.
Sasko CelakovskyDanco DavcevPublished in: ICT Innovations (2009)
Keyphrases
- real time rendering
- d scene
- image based rendering
- game development
- computer games
- frame rate
- single image
- depth map
- key features
- view dependent
- image space
- computer graphics
- camera parameters
- multimedia
- photorealistic
- development process
- optical flow
- image synthesis
- view synthesis
- depth information
- stereo vision
- video sequences
- video surveillance
- geometric information
- multiple cameras
- multi view
- three dimensional