Immersive virtual reality for the fruition of ancient contexts: The case of the archaeological and Naturalistic Park of Santa Maria d'Agnano in Ostuni.
Lucio Tommaso De PaolisFederica FaggianoCarola GattoMaria Cristina BarbaValerio De LucaPublished in: Digit. Appl. Archaeol. Cult. Heritage (2022)
Keyphrases
- virtual reality
- virtual environment
- cultural heritage
- virtual world
- virtual reality technology
- three dimensional
- computer graphics
- computer animation
- photorealistic
- augmented reality
- virtual humans
- virtual laboratory
- multi sensory
- interactive virtual
- real time
- virtual space
- force feedback
- human body
- haptic interaction
- virtual training
- virtual museum
- data analysis
- virtual reality environments