Boredom, engagement and anxiety as indicators for adaptation to difficulty in games.
Guillaume ChanelCyril RebetezMireille BétrancourtThierry PunPublished in: MindTrek (2008)
Keyphrases
- digital games
- game mechanics
- game playing
- statistically significant
- game play
- learning environment
- game theory
- computer games
- video games
- game development
- game design
- pure nash equilibria
- coalitional games
- game theoretic
- nash equilibrium
- game based learning
- online game
- stochastic games
- student engagement
- virtual environment
- adaptation process
- reinforcement learning
- data sets