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Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering.

Christian DickJens SchneiderRüdiger Westermann
Published in: Comput. Graph. Forum (2009)
Keyphrases
  • real time
  • graphics hardware
  • three dimensional
  • real time rendering
  • terrain modeling
  • multiresolution
  • limited memory
  • graphics processors
  • computer graphics
  • computer vision
  • high quality
  • compression algorithm