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Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering.
Christian Dick
Jens Schneider
Rüdiger Westermann
Published in:
Comput. Graph. Forum (2009)
Keyphrases
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real time
graphics hardware
three dimensional
real time rendering
terrain modeling
multiresolution
limited memory
graphics processors
computer graphics
computer vision
high quality
compression algorithm