QoE assessment of operability and fairness for soft objects in networked real-time game with haptic sense.
Mya SithuYutaka IshibashiPingguo HuangNorishige FukushimaPublished in: APCC (2015)
Keyphrases
- real time
- game theory
- high fidelity
- haptic feedback
- moving objects
- low cost
- virtual environment
- data objects
- multimedia
- nash equilibrium
- educational games
- video images
- hard constraints
- nash equilibria
- realistic rendering
- network management
- game theoretic
- context awareness
- multiple objects
- degrees of freedom
- video games
- computer games
- virtual world
- high speed
- control system