Engaging computer engineering students with an augmented reality software for laboratory exercises.
Jorge R. López BenitoEnara Artetxe GonzálezMargarita AnastassovaFlorent SouvestrePublished in: FIE (2014)
Keyphrases
- augmented reality
- engineering students
- user interface
- teaching methods
- mixed reality
- human computer interaction
- virtual reality
- virtual objects
- real scenes
- computer generated images
- real environment
- head mounted display
- fiducial markers
- high school
- learning games
- camera tracking
- molecular structures
- educational games
- image processing
- live video
- tangible interaction