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Using Gamification to Orient and Motivate Students to Contribute to OSS Projects.

Guilherme C. DinizMarco Aurélio Graciotto SilvaMarco Aurélio GerosaIgor Steinmacher
Published in: CHASE@ICSE (2017)
Keyphrases
  • open source software
  • oss projects
  • user experience
  • key factors
  • open source
  • mailing lists
  • game mechanics
  • databases
  • information technology
  • software development
  • game design
  • open source projects