Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders.
Mirko GelsominiFranca GarzottoVito MatarazzoNicolò MessinaDaniele OcchiutoPublished in: IDC (2017)
Keyphrases
- virtual reality
- augmented reality
- tangible user interface
- virtual environment
- personal experiences
- computer graphics
- virtual reality technology
- virtual world
- virtual reality environments
- social networks
- autism spectrum disorder
- computer animation
- human computer interaction
- photorealistic
- input device
- virtual space
- lifelog
- three dimensional
- virtual humans
- social media
- interactive virtual
- collaborative virtual environments
- computer games
- multi sensory
- virtual museum
- narrative structure
- social factors
- immersive environments
- virtual laboratory
- computer interface
- educational games
- learning process
- ambient intelligence
- data mining