A Meta-analysis of augmented reality programs for education and training.
Matt C. HowardMaggie M. DavisPublished in: Virtual Real. (2023)
Keyphrases
- augmented reality
- meta analysis
- learning games
- serious games
- virtual reality
- human computer interaction
- mixed reality
- virtual objects
- head mounted display
- microarray data
- real environment
- user interface
- real scenes
- gene expression profiles
- e learning
- machine learning
- higher education
- computer generated imagery
- literature review
- molecular structures
- tangible interaction