Annotating traditional Chinese paintings for immersive virtual exhibition.
Wei MaYizhou WangYing-Qing XuQiong LiXin MaWen GaoPublished in: ACM Journal on Computing and Cultural Heritage (2012)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual reality technology
- virtual museum
- virtual space
- augmented reality
- digital images
- immersive virtual environments
- computer graphics
- three dimensional
- computer vision
- virtual humans
- immersive environments
- virtual laboratory
- multi user
- semantic annotation
- digital museum
- case study
- color contrast enhancement
- chinese text
- virtual reality environments
- database
- role play
- chinese language
- fully automatic
- learning environment
- metadata
- real world
- real time