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S-buffer: Sparsity-aware Multi-fragment Rendering.

Andreas VasilakisIoannis Fudos
Published in: Eurographics (Short Papers) (2012)
Keyphrases
  • real time
  • computer graphics
  • high fidelity
  • computer vision
  • ray tracing
  • three dimensional
  • face recognition
  • texture mapping
  • volume rendering
  • frame buffer