Deep Learning for Classification of Speech Accents in Video Games.
Sergio Poo HernandezVadim BulitkoShelby CarletonAstrid EnsslinTejasvi GoorimoortheePublished in: AIIDE Workshops (2018)
Keyphrases
- video games
- deep learning
- unsupervised learning
- machine learning
- restricted boltzmann machine
- decision trees
- feature vectors
- game playing
- game play
- text classification
- pattern recognition
- feature extraction
- learning experience
- feature selection
- game design
- computer games
- educational games
- serious games
- image classification
- feature space
- visual features
- mental models
- supervised learning
- input image
- information extraction
- training set