Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game.
Craig G. AndersonPublished in: FDG (2020)
Keyphrases
- video games
- game play
- game design
- learning experience
- game players
- game mechanics
- playing games
- game playing
- educational games
- computer games
- serious games
- game based learning
- game engine
- learning tools
- real world
- role playing game
- foreign language learning
- commercial games
- game development
- failure prediction
- learning algorithm
- machine learning