Exploring Design Strategies for Augmented Reality Learning Experience in Classrooms.
Pratiti SarkarPublished in: ISMAR Adjunct (2020)
Keyphrases
- augmented reality
- learning experience
- tangible interaction
- learning games
- learning outcomes
- e learning
- real scenes
- learning design
- learning tools
- human computer interaction
- virtual objects
- mixed reality
- user interface
- virtual reality
- assessment tool
- learning resources
- mobile learning
- learning process
- video games
- live video
- learning styles
- design process
- classroom activities
- learning scenarios
- learning environment
- machine learning