Player experience and deceptive expectations of difficulty adaptation in digital games.
Alena DenisovaPaul A. CairnsPublished in: Entertain. Comput. (2019)
Keyphrases
- digital games
- game play
- video games
- educational games
- computer games
- game design
- game based learning
- digital game based learning
- educational tool
- learning environment
- learning tools
- serious games
- educational contexts
- foreign language learners
- digital media
- learning experience
- secondary school
- user experience
- gender differences
- role play
- game playing
- online learning
- artificial intelligence
- machine learning
- learning process
- case study