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PRECIOUS! Out-of-reach selection using iterative refinement in VR.

Daniel MendesDaniel MedeirosEduardo CordeiroMaurício SousaAlfredo FerreiraJoaquim A. Jorge
Published in: 3DUI (2017)
Keyphrases
  • iterative refinement
  • virtual reality
  • virtual environment
  • selection algorithm
  • data sets
  • data structure
  • lower bound
  • information technology
  • selection scheme