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PRECIOUS! Out-of-reach selection using iterative refinement in VR.
Daniel Mendes
Daniel Medeiros
Eduardo Cordeiro
Maurício Sousa
Alfredo Ferreira
Joaquim A. Jorge
Published in:
3DUI (2017)
Keyphrases
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iterative refinement
virtual reality
virtual environment
selection algorithm
data sets
data structure
lower bound
information technology
selection scheme