Towards Using the Full Human Potential in Games and Virtual Environments.
Steffi BeckhausPublished in: GI Jahrestagung (1) (2004)
Keyphrases
- virtual environment
- serious games
- virtual humans
- virtual world
- virtual reality
- virtual characters
- computer graphics
- virtual agents
- synthetic characters
- physical environment
- natural interaction
- multi user
- collision detection
- game play
- virtual learning environments
- human behavior
- virtual objects
- digital games
- learning processes
- interaction model
- virtual space
- e learning
- human interaction
- video games
- human centered
- augmented reality